Ross CrossOver 6 Operator's Manual Page 73

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CrossOver 6 / 12 User Manual (v4.0) Media-Store • 6–5
Media-Store animation have the same attributes as
stills with the addition of looping, reverse, auto play,
and speed.
To modify animation playback:
1. Select the source button for the media-store
channel (MEDIA) that you want to load a still or
animation into. The image that is currently
loaded into that channel is shown on the menu.
2. Press NEXT until Attrib is displayed.
3. Set the looping behavior as follows:
•Use the Attrib knob to select Looping.
•Use the Value knob to set the looping
behavior.
yes — The animation plays in a
continuous loop until manually stopped.
no — The animation plays once.
4. Set the playback direction as follows:
•Use the Attrib knob to select Reverse.
•Use the Value knob to set the reverse
playback behavior.
yes — The animation plays backwards.
no — The animation plays forwards.
5. Set the auto playback behavior as follows:
•Use the Attrib knob to select AutoPly.
•Use the Value knob to set the auto
playback behavior.
yes — The animation starts playing
automatically when it is taken on-air.
no — Animation playback must be started
manually.
6. Set the playback speed as follows:
•Use the Attrib knob to select Speed.
•Use the Value knob to set the playback
speed.
0.1x1.0x in 0.1x increments.
1x10x in 1x increments.
7. Use the Func knob to select SavAll.
8. Press the Func knob to save your settings.
Media Transition Attributes
Y
ou can alter the appearance of a media transitions
by modifying display, play, and transition
parameters.
Media transitions have the same attributes as
animations with the addition of cut point, and GPI
output triggers.
To modify media transition parameters:
1. Select the source button for the media-store
channel (MEDIA) that you want to load a still or
animation into. The image that is currently
loaded into that channel is shown on the menu.
2. Press NEXT until Attrib is displayed.
3. Set the cut point as follows:
•Use the Attrib knob to select CutTm.
•Use the Value knob to set the length of
time, in frames, from the beginning of the
animation before the switcher performs the
cut. This should be the point in the
media-store animation that the image is
full-screen.
4. Assign a GPI output to the media transition as
follows:
•Use the Attrib knob to select GPO.
•Use the Value knob to select the GPI
output that you want to trigger by the media
transition.
5. Assign a trigger time to the selected GPI output
as follows:
•Use the Attrib knob to select GPOTm.
•Use the Value knob to select the length of
time, in frames, before or after the start of the
animation the GPI output is triggered. If you
select a negative value, the switcher will
trigger the GPI output and wait for the
specified time before starting the animation
(similar to a pre-roll value).
6. Use the Func knob to select SavAll.
7. Press the Func knob to save your settings.
Note:
You can also set the cut point by using the fader to
run thought the animation to the desired cut point,
and then press and hold MEDIA and press CUT.
Animation Control
You can play an animation manually or automatically
and also control the behavior of animation playback.
NEXT
NEXT
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