Ross CrossOver 16 Specifications Page 39

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Memory Functions
A memory register is a snapshot of the current state of
the switcher that can include one or multiple ME,
MiniME
, or MultiScreen outputs. Up to 100 memory
registers (10 banks of 10 registers) per ME, MiniME
,
or MultiScreen can be stored and recalled on the switcher.
Each of these memory registers can store as little as the
information of one ME, or as much as the current state
of the entire switcher, including all ME, MiniME
,
MultiScreen outputs, Aux Buses, and DVE settings.
Memory Access Mode
Switcher memories can be accessed either through Direct
Access or Bank mode.
Direct Access — enter the bank and memory
number to store or recall a memory
Bank — enter the memory number to store or
recall a memory (the bank is locked)
To Set the Memory Access Mode
The memory access mode applies to both memory storing
and recalling.
1.
Press STORE.
2.
Use the Mode knob to select the memory access
mode you want to use.
Storing Memories
When you store a memory, you are storing the complete
state of that panel row. This includes the current state of
all the areas on the ME, including keyer settings,
transition rates, wipe and pattern selections, and source
selections. In addition to the current state of the panel,
the current settings for the various keyers, such as chroma
key settings, and clip and gain settings, are also stored.
To Store a Memory (C10/C1)
To store a memory, you must select which ME to store
the memory for, and then use the pattern buttons to select
the bank and register to store the memory in.
1.
Press and hold STORE and select the source
buttons on the key bus to select the ME,
MultiScreen, or MiniME
that you want to store
the memory for.
2.
Use the numbers on the pattern buttons to select
the bank and register you want to store the
memory to. For example, press and then to
select bank 4, register 9.
The memory has been stored to the selected memory
register and the RECALL button is selected.
To Store a Memory
(C1-A/C1M/C2/C2M/C2X/C2S)
To store a memory, you must select which ME to store
the memory for, and then use the pattern buttons to select
the bank and register to store the memory in.
1.
Press and hold STORE and select the source
buttons on the key bus to select the ME,
MultiScreen, or MiniME
that you want to store
the memory for.
2.
Use the numbers on the mnemonic buttons to
select the bank and register you want to store the
memory to.
The memory has been stored to the selected memory
register and the ME 1 RECALL button is selected.
To Store a Memory (C2X/C2S)
1.
Press Store in the Effects Memory area for the
ME you want to store the memory to.
2.
Select the recall mode that you want to store with
the memory. Toggle the button on (lit) to have
it stored with the memory.
PGM — selects the PGM recall mode
MEM AI — selects the Memory AI recall
mode
EFF DISS — selects the Effects Dissolve
recall mode
3.
Press BANK.
4.
Press the number for the bank you want to select.
5.
Press the number for the memory register you
want to select.
The memory is stored in the selected location
and the Effect Memory area is assigned to recall.
Recalling Memories
When you recall a memory, the existing conguration
of that ME is replaced with the settings stored in the
memory.
Keep the following in mind when recalling memories:
How a memory is recalled depends on the how the
Memory Attributes are set.
Recalling a memory that includes a new
Media-Store image to be loaded from a USB drive
may result in the currently loaded image to be
displayed for a few frames while the new image is
loaded.
Carbonite Operation Manual (v8.0) Memory Functions 39
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