Ross CrossOver 16 Specifications Page 40

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Recalling a memory that includes a source assigned
to a camera also recalls the shot stored in the
memory for that camera if the CamRcl memory
attribute is set to Recall. There is no delay in the
memory recall so camera movement may be visible
while the shot is recalled.
You can exit without recalling a memory register
by pressing any button other than a Wipe Pattern,
dedicated key transition, CUT, AUTO TRANS, or
source button.
You can override the video source stored in a
memory by pressing and holding a source button
and recalling the memory (Bus Hold). The held
source button overrides the source that is recalled
with the memory for that bus. The memory is not
affected by a Bus Hold and will recall properly
without the Bus Hold.
Enabling Memory AI mode changes the way key
elements are recalled. If a key is currently on-air,
the element for that key is recalled in the next
available off-air key. If there is no available off-air
keys, the element is not recalled. All resource
sharing is set to FLOAT mode so that key elements
may be recalled to other keys than originally stored.
To Recall a Memory (C10/C1)
To recall a memory, you must select which ME to recall
the memory for, and then use the pattern buttons to select
the bank and register to recall the memory from.
1.
Press and hold RECALL and select the source
buttons on the key bus to select the ME,
MultiScreen, or MiniME
that you want to recall
memory for.
2.
Use the numbers on the pattern buttons to select
the bank and register you want to recall the
memory from. For example, press and then
to select bank 4, register 9.
Tip: Press the memory number button again to undo
the last recall. This can be turned off from the
Personality menu.
To Recall a Memory
(C1-A/C1M/C2/C2M/C2X/C2S)
To recall a memory, you must select which ME to recall
the memory for, and then use the pattern buttons to select
the bank and register to recall the memory from.
1.
Press and hold RECALL and select the source
buttons on the key bus to select the ME,
MultiScreen, or MiniME
that you want to recall
memory for.
2.
Use the numbers on the mnemonic buttons to
select the bank and register you want to recall
the memory from.
Tip: Press the memory number button again to undo
the last recall. This can be turned off from the
Personality menu.
The memory has been stored to the selected memory
register and the ME 1 RECALL button is selected.
To Recall a Memory (C2X/C2S)
1.
Press Recall in the Effects Memory area for the
ME you want to recall the memory to.
2.
Select the recall mode that you want use with
the memory. Toggle the button on (lit) to select
the recall mode, or toggle none of them on to
have the memory recalled as it was stored.
PGM — selects the PGM recall mode
MEM AI — selects the Memory AI recall
mode
EFF DISS — selects the Effects Dissolve
recall mode
3.
Press BANK.
4.
Press the number for the bank you want to select.
5.
Press the number for the memory register you
want to select.
Tip: Press the memory number button again to undo
the last recall. This can be turned off from the
Personality menu.
Memory Recall Mode
The Memory Recall mode sets how a memory is recalled.
This includes whether a memory is recalled on-air, or
only on the program bus, or if effects such as Effects
Dissolve or DVE Dissolve are used.
To Set Up the Recall Mode Memory Attribute
1.
Press RECALL > NEXT.
2.
Use the Attrib knob to select Recall Mode.
3.
Use the Value knob to select the memory recall
mode you want to use.
Memory the memory recall mode (PGM,
MemAI, or EffDis) stored with the memory
is used
PGM — all elements are recalled as stored
(default)
40 Memory Functions Carbonite Operation Manual (v8.0)
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