Ross CrossOver 16 Specifications Page 47

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To Set the Media-Store Mode
1.
Press MENU > SYSTEM > NEXT.
2.
Use the Media knob to select the Media-Store
mode.
Swish — two (2) channels are available or
channel 1 for key and channel 2 for alpha
(channels 2 and 4 are reserved for Media
Transitions)
Swish+ — four (4) channels are available
3.
Press the Media knob.
4.
Press the Confrm knob.
Loading Stills or Animations
Stills or animations can be loaded into Media-Store
channels either from USB or the internal cache using the
media number, or by browsing to the le.
Note: The internal cache is used for sample images only and
cannot be used to store user stills or animations.
Media numbers are 4-digit numbers that are assigned to
stills or animations and allow you to load stills or
animations directly using the pattern buttons. Each media
number is made up of three sections, the Place (0-1), the
Bank (00-99), and the Item Number (0-9). The Place is
either 0 for internal stills, or 1 for external.
Media-Store File Specifications
Media-Store images and animations can be TGA, PNG,
or JPG le formats. For animations, the les must be
numbered to indicate the order they go in, and the name
and the number must be separated with an underscore.
For audio, 20-bit or 24-bit wav les of the same name
as the still or animation are used to associate audio with
a still or animation.
Anim_001.tga
Anim_002.tga
Anim_003.tga
...
Anim_100.tga
Together, these les are treated as a single animation
named Anim that is 100 frames long.
Files names cannot contain symbols such as ! @ # & *
( ) / , ? ' " and cannot start with an underscore (_).
To Load a Still or Animation
Stills or animations can be loaded from the USB drive,
or from the internal cache. Only the default images that
came with your switcher are available on the internal
cache.
1.
If you are loading a le from USB, insert your
USB drive into the USB Port on the switcher.
You must wait 5 seconds for the switcher to
recognise the USB drive.
If the les on your USB are new, it takes about
2 seconds per le for the switcher to generate
the thumbnail for the MediaManager. Once all
the thumbnails are generated, they are displayed
in the MediaManager window.
2.
Press the source button for the Media-Store
channel that you want to load a still into. If the
le has an alpha, the paired channel will load the
alpha as well.
3.
Press the Browse knob.
4.
Use the left knob to navigate to the le you want
to load. Press the knob to make a selection.
<..> — up one
USB(1) — the USB drive
Internal(0) — the internal cache
<folder> — a sub-folder of the name
"folder"
image — a still of the name "image"
image.tga .wav a still with an associated
audio le (not in the database)
image [V][A] — a still with an associated
audio le (in the database)
animation [V10] — a 10 frame animation
of the name "animation" (in the database)
animation.tga[10] .wav — a 10 frame
animation with an associated audio le (not
in the database)
animation [V10][A] — a 10 frame
animation with an associated audio le (in
the database)
Tip: If you want to associate an audio file with the still
or animation but the .wav does not appear in the
name, ensure that the audio file is named the same
as the still or animation and in the same folder.
A still or animation can be loaded using the Media
Number for the still and the pattern buttons.
To Load Stills Using Media Numbers
How you load a still using the media number depends
on whether the Place or Media are locked. If the Place
is locked, you only have to enter the 3-digit Media
number. If the Place and Media are locked, you only have
to enter the last digit of the Media number.
Note: Loading 000 clears the current Media-Store channel.
Carbonite Operation Manual (v8.0) Media-Store 47
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